pub enum D3D_SHADER_INPUT_FLAGS {
USERPACKED,
COMPARISON_SAMPLER,
TEXTURE_COMPONENT_0,
TEXTURE_COMPONENT_1,
TEXTURE_COMPONENTS,
UNUSED,
FORCE_DWORD,
}
Variants
USERPACKED | |
COMPARISON_SAMPLER | |
TEXTURE_COMPONENT_0 | |
TEXTURE_COMPONENT_1 | |
TEXTURE_COMPONENTS | |
UNUSED | |
FORCE_DWORD | |
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