pub enum D3D11_BIND_FLAG {
VERTEX_BUFFER,
INDEX_BUFFER,
CONSTANT_BUFFER,
SHADER_RESOURCE,
STREAM_OUTPUT,
RENDER_TARGET,
DEPTH_STENCIL,
UNORDERED_ACCESS,
DECODER,
VIDEO_ENCODER,
}
Variants
VERTEX_BUFFER | |
INDEX_BUFFER | |
CONSTANT_BUFFER | |
SHADER_RESOURCE | |
STREAM_OUTPUT | |
RENDER_TARGET | |
DEPTH_STENCIL | |
UNORDERED_ACCESS | |
DECODER | |
VIDEO_ENCODER | |
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