Struct d3d11_win::shader::interfaces::ID3D11ModuleInstanceVtbl [] [src]

pub struct ID3D11ModuleInstanceVtbl {
    pub parent: IUnknownVtbl,
    pub BindConstantBuffer: Option<unsafe  extern "system" fn(This: *mut ID3D11ModuleInstance, uSrcSlot: UINT, uDstSlot: UINT, cbDstOffset: UINT) -> HRESULT>,
    pub BindConstantBufferByName: Option<unsafe  extern "system" fn(This: *mut ID3D11ModuleInstance, pName: LPCSTR, uDstSlot: UINT, cbDstOffset: UINT) -> HRESULT>,
    pub BindResource: Option<unsafe  extern "system" fn(This: *mut ID3D11ModuleInstance, uSrcSlot: UINT, uDstSlot: UINT, uCount: UINT) -> HRESULT>,
    pub BindResourceByName: Option<unsafe  extern "system" fn(This: *mut ID3D11ModuleInstance, pName: LPCSTR, uDstSlot: UINT, uCount: UINT) -> HRESULT>,
    pub BindSampler: Option<unsafe  extern "system" fn(This: *mut ID3D11ModuleInstance, uSrcSlot: UINT, uDstSlot: UINT, uCount: UINT) -> HRESULT>,
    pub BindSamplerByName: Option<unsafe  extern "system" fn(This: *mut ID3D11ModuleInstance, pName: LPCSTR, uDstSlot: UINT, uCount: UINT) -> HRESULT>,
    pub BindUnorderedAccessView: Option<unsafe  extern "system" fn(This: *mut ID3D11ModuleInstance, uSrcSlot: UINT, uDstSlot: UINT, uCount: UINT) -> HRESULT>,
    pub BindUnorderedAccessViewByName: Option<unsafe  extern "system" fn(This: *mut ID3D11ModuleInstance, pName: LPCSTR, uDstSlot: UINT, uCount: UINT) -> HRESULT>,
    pub BindResourceAsUnorderedAccessView: Option<unsafe  extern "system" fn(This: *mut ID3D11ModuleInstance, uSrcSrvSlot: UINT, uDstUavSlot: UINT, uCount: UINT) -> HRESULT>,
    pub BindResourceAsUnorderedAccessViewByName: Option<unsafe  extern "system" fn(This: *mut ID3D11ModuleInstance, pSrvName: LPCSTR, uDstUavSlot: UINT, uCount: UINT) -> HRESULT>,
}

Fields

parent
BindConstantBuffer
BindConstantBufferByName
BindResource
BindResourceByName
BindSampler
BindSamplerByName
BindUnorderedAccessView
BindUnorderedAccessViewByName
BindResourceAsUnorderedAccessView
BindResourceAsUnorderedAccessViewByName