Struct d3d11_win::shader::structures::D3D11_SHADER_VARIABLE_DESC [] [src]

pub struct D3D11_SHADER_VARIABLE_DESC {
    pub Name: LPCSTR,
    pub StartOffset: UINT,
    pub Size: UINT,
    pub uFlags: UINT,
    pub DefaultValue: LPVOID,
    pub StartTexture: UINT,
    pub TextureSize: UINT,
    pub StartSampler: UINT,
    pub SamplerSize: UINT,
}

Fields

Name
StartOffset
Size
uFlags
DefaultValue
StartTexture
TextureSize
StartSampler
SamplerSize