Struct d3d11_win::shader::structures::D3D11_SIGNATURE_PARAMETER_DESC [] [src]

pub struct D3D11_SIGNATURE_PARAMETER_DESC {
    pub SemanticName: LPCSTR,
    pub SemanticIndex: UINT,
    pub Register: UINT,
    pub SystemValueType: D3D_NAME,
    pub ComponentType: D3D_REGISTER_COMPONENT_TYPE,
    pub Mask: BYTE,
    pub ReadWriteMask: BYTE,
    pub Stream: UINT,
    pub MinPrecision: D3D_MIN_PRECISION,
}

Fields

SemanticName
SemanticIndex
Register
SystemValueType
ComponentType
Mask
ReadWriteMask
Stream
MinPrecision