Struct d3d11_win::shader::structures::D3D11_TRACE_REGISTER [] [src]

pub struct D3D11_TRACE_REGISTER {
    pub RegType: D3D11_TRACE_REGISTER_TYPE,
    pub union_0: [UINT16; 2],
    pub OperandIndex: UINT8,
    pub Flags: UINT8,
}

Fields

RegType
union_0
OperandIndex
Flags