Struct d3d11_win::shader::structures::D3D11_TRACE_STEP [] [src]

pub struct D3D11_TRACE_STEP {
    pub ID: UINT,
    pub InstructionActive: BOOL,
    pub NumRegistersWritten: UINT8,
    pub NumRegistersRead: UINT8,
    pub MiscOperations: D3D11_TRACE_MISC_OPERATIONS_MASK,
    pub OpcodeType: UINT,
    pub CurrentGlobalCycle: UINT64,
}

Fields

ID
InstructionActive
NumRegistersWritten
NumRegistersRead
MiscOperations
OpcodeType
CurrentGlobalCycle