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// The MIT License (MIT) // // Copyright (c) 2015 Johan Johansson // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. //! "The Direct3D API defines several API elements that are common to the Direct3D 11, Direct3D 10, //! and Direct3D 10.1 versions, and versions later than Direct3D 11. //! You can use these API elements in your code for any of these Direct3D versions. //! These API elements are known as version neutral." //! //! # References //! [Common Version Reference, MSDN] //! (https://msdn.microsoft.com/en-us/library/windows/desktop/ff728660(v=vs.85).aspx) pub mod enumerations; pub mod structures; pub mod interfaces;