1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
// The MIT License (MIT)
//
// Copyright (c) 2015 Johan Johansson
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

//! Structures provided by D3D11
//!
//! # References
//! [D3D11 Structures, MSDN]
//! (https://msdn.microsoft.com/en-us/library/windows/desktop/ff476155(v=vs.85).aspx)

#![allow(non_snake_case, non_camel_case_types)]

use winapi::minwindef::*;
use winapi::basetsd::*;
use winapi::{ LPCSTR, RECT};
use dxgi::DXGI_FORMAT;

use core::enumerations::*;

pub type D3D11_RECT = RECT;

#[repr(C)] pub struct D3D11_BLEND_DESC {
	pub AlphaToCoverageEnable: BOOL,
	pub IndependentBlendEnable: BOOL,
	pub RenderTarget: [D3D11_RENDER_TARGET_BLEND_DESC; 8],
}

#[repr(C)] pub struct D3D11_BLEND_DESC1 {
	pub AlphaToCoverageEnable: BOOL,
	pub IndependentBlendEnable: BOOL,
	pub RenderTarget: [D3D11_RENDER_TARGET_BLEND_DESC1; 8],
}

#[repr(C)] pub struct D3D11_BOX {
	pub left: UINT,
	pub top: UINT,
	pub front: UINT,
	pub right: UINT,
	pub bottom: UINT,
	pub back: UINT,
}

#[repr(C)] pub struct D3D11_COUNTER_DESC {
	pub Counter: D3D11_COUNTER,
	pub MiscFlags: UINT,
}

#[repr(C)] pub struct D3D11_COUNTER_INFO {
	pub LastDeviceDependentCounter: D3D11_COUNTER,
	pub NumSimultaneousCounters: UINT,
	pub NumDetectableParallelUnits: UINT8,
}

#[repr(C)] pub struct D3D11_DEPTH_STENCIL_DESC {
	pub DepthEnable: BOOL,
	pub DepthWriteMask: D3D11_DEPTH_WRITE_MASK,
	pub DepthFunc: D3D11_COMPARISON_FUNC,
	pub StencilEnable: BOOL,
	pub StencilReadMask: UINT8,
	pub StencilWriteMask: UINT8,
	pub FrontFace: D3D11_DEPTH_STENCILOP_DESC,
	pub BackFace: D3D11_DEPTH_STENCILOP_DESC,
}

#[repr(C)] pub struct D3D11_DEPTH_STENCILOP_DESC {
	pub StencilFailOp: D3D11_STENCIL_OP,
	pub StencilDepthFailOp: D3D11_STENCIL_OP,
	pub StencilPassOp: D3D11_STENCIL_OP,
	pub StencilFunc: D3D11_COMPARISON_FUNC,
}

#[repr(C)] pub struct D3D11_FEATURE_DATA_ARCHITECTURE_INFO {
	pub TileBasedDeferredRenderer: BOOL,
}

#[repr(C)] pub struct D3D11_FEATURE_DATA_D3D9_OPTIONS {
	pub FullNonPow2TextureSupport: BOOL,
}

#[repr(C)] pub struct D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT {
	pub SupportsDepthAsTextureWithLessEqualComparisonFilter: BOOL,
}

#[repr(C)] pub struct D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT {
	pub SimpleInstancingSupported: BOOL,
}

#[repr(C)] pub struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS {
	pub ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x: BOOL,
}

#[repr(C)] pub struct D3D11_FEATURE_DATA_D3D11_OPTIONS {
	pub OutputMergerLogicOp: BOOL,
	pub UAVOnlyRenderingForcedSampleCount: BOOL,
	pub DiscardAPIsSeenByDriver: BOOL,
	pub FlagsForUpdateAndCopySeenByDriver: BOOL,
	pub ClearView: BOOL,
	pub CopyWithOverlap: BOOL,
	pub ConstantBufferPartialUpdate: BOOL,
	pub ConstantBufferOffsetting: BOOL,
	pub MapNoOverwriteOnDynamicConstantBuffer: BOOL,
	pub MapNoOverwriteOnDynamicBufferSRV: BOOL,
	pub MultisampleRTVWithForcedSampleCountOne: BOOL,
	pub SAD4ShaderInstructions: BOOL,
	pub ExtendedDoublesShaderInstructions: BOOL,
	pub ExtendedResourceSharing: BOOL,
}

#[repr(C)] pub struct D3D11_FEATURE_DATA_D3D11_OPTIONS1 {
	pub TiledResourcesTier: D3D11_TILED_RESOURCES_TIER,
	pub MinMaxFiltering: BOOL,
	pub ClearViewAlsoSupportsDepthOnlyFormats: BOOL,
	pub MapOnDefaultBuffers: BOOL,
}

#[repr(C)] pub struct D3D11_FEATURE_DATA_DOUBLES {
	pub DoublePrecisionFloatShaderOps: BOOL,
}

#[repr(C)] pub struct D3D11_FEATURE_DATA_FORMAT_SUPPORT {
	pub InFormat: DXGI_FORMAT,
	pub OutFormatSupport: UINT,
}

pub struct D3D11_FEATURE_DATA_FORMAT_SUPPORT2 {
	pub InFormat: DXGI_FORMAT,
	pub OutFormatSupport2: UINT,
}

#[repr(C)] pub struct D3D11_FEATURE_DATA_MARKER_SUPPORT {
	pub Profile: BOOL,
}

#[repr(C)] pub struct D3D11_FEATURE_DATA_THREADING {
	pub DriverConcurrentCreates: BOOL,
	pub DriverCommandLists: BOOL,
}

#[repr(C)] pub struct D3D11_INPUT_ELEMENT_DESC {
	pub SemanticName: LPCSTR,
	pub SemanticIndex: UINT,
	pub Format: DXGI_FORMAT,
	pub InputSlot: UINT,
	pub AlignedByteOffset: UINT,
	pub InputSlotClass: D3D11_INPUT_CLASSIFICATION,
	pub InstanceDataStepRate: UINT,
}

#[repr(C)] pub struct D3D11_QUERY_DATA_PIPELINE_STATISTICS {
	pub IAVertices: UINT64,
	pub IAPrimitives: UINT64,
	pub VSInvocations: UINT64,
	pub GSInvocations: UINT64,
	pub GSPrimitives: UINT64,
	pub CInvocations: UINT64,
	pub CPrimitives: UINT64,
	pub PSInvocations: UINT64,
	pub HSInvocations: UINT64,
	pub DSInvocations: UINT64,
	pub CSInvocations: UINT64,
}

#[repr(C)] pub struct D3D11_QUERY_DATA_SO_STATISTICS {
	pub NumPrimitivesWritten: UINT64,
	pub PrimitivesStorageNeeded: UINT64,
}

#[repr(C)] pub struct D3D11_QUERY_DATA_TIMESTAMP_DISJOINT {
	pub Frequency: UINT64,
	pub Disjoint: BOOL,
}

#[repr(C)] pub struct D3D11_QUERY_DESC {
	pub Query: D3D11_QUERY,
	pub MiscFlags: UINT,
}

#[repr(C)] pub struct D3D11_RASTERIZER_DESC {
	pub FillMode: D3D11_FILL_MODE,
	pub CullMode: D3D11_CULL_MODE,
	pub FrontCounterClockwise: BOOL,
	pub DepthBias: INT,
	pub DepthBiasClamp: FLOAT,
	pub SlopeScaledDepthBias: FLOAT,
	pub DepthClipEnable: BOOL,
	pub ScissorEnable: BOOL,
	pub MultisampleEnable: BOOL,
	pub AntialiasedLineEnable: BOOL,
}

#[repr(C)] pub struct D3D11_RASTERIZER_DESC1 {
	pub FillMode: D3D11_FILL_MODE,
	pub CullMode: D3D11_CULL_MODE,
	pub FrontCounterClockwise: BOOL,
	pub DepthBias: INT,
	pub DepthBiasClamp: FLOAT,
	pub SlopeScaledDepthBias: FLOAT,
	pub DepthClipEnable: BOOL,
	pub ScissorEnable: BOOL,
	pub MultisampleEnable: BOOL,
	pub AntialiasedLineEnable: BOOL,
	pub ForcedSampleCount: UINT,
}

#[repr(C)] pub struct D3D11_RENDER_TARGET_BLEND_DESC {
	pub BlendEnable: BOOL,
	pub SrcBlend: D3D11_BLEND,
	pub DestBlend: D3D11_BLEND,
	pub BlendOp: D3D11_BLEND_OP,
	pub SrcBlendAlpha: D3D11_BLEND,
	pub DestBlendAlpha: D3D11_BLEND,
	pub BlendOpAlpha: D3D11_BLEND_OP,
	pub RenderTargetWriteMask: UINT8,
}

#[repr(C)] pub struct D3D11_RENDER_TARGET_BLEND_DESC1 {
	pub BlendEnable: BOOL,
	pub LogicOpEnable: BOOL,
	pub SrcBlend: D3D11_BLEND,
	pub DestBlend: D3D11_BLEND,
	pub BlendOp: D3D11_BLEND_OP,
	pub SrcBlendAlpha: D3D11_BLEND,
	pub DestBlendAlpha: D3D11_BLEND,
	pub BlendOpAlpha: D3D11_BLEND_OP,
	pub LogicOp: D3D11_LOGIC_OP,
	pub RenderTargetWriteMask: UINT8,
}

#[repr(C)] pub struct D3D11_SAMPLER_DESC {
	pub Filter: D3D11_FILTER,
	pub AddressU: D3D11_TEXTURE_ADDRESS_MODE,
	pub AddressV: D3D11_TEXTURE_ADDRESS_MODE,
	pub AddressW: D3D11_TEXTURE_ADDRESS_MODE,
	pub MipLODBias: FLOAT,
	pub MaxAnisotropy: UINT,
	pub ComparisonFunc: D3D11_COMPARISON_FUNC,
	pub BorderColor: [FLOAT; 4],
	pub MinLOD: FLOAT,
	pub MaxLOD: FLOAT,
}

#[repr(C)] pub struct D3D11_SO_DECLARATION_ENTRY {
	pub Stream: UINT,
	pub SemanticName: LPCSTR,
	pub SemanticIndex: UINT,
	pub StartComponent: BYTE,
	pub ComponentCount: BYTE,
	pub OutputSlot: BYTE,
}

#[repr(C)] pub struct D3D11_VIEWPORT {
	pub TopLeftX: FLOAT,
	pub TopLeftY: FLOAT,
	pub Width: FLOAT,
	pub Height: FLOAT,
	pub MinDepth: FLOAT,
	pub MaxDepth: FLOAT,
}