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#![allow(non_camel_case_types)]
use common_version::enumerations::*;
pub type D3D11_CBUFFER_TYPE = D3D_CBUFFER_TYPE;
pub type D3D11_RESOURCE_RETURN_TYPE = D3D_RESOURCE_RETURN_TYPE;
pub type D3D11_TESSELLATOR_DOMAIN = D3D_TESSELLATOR_DOMAIN;
pub type D3D11_TESSELLATOR_PARTITIONING = D3D_TESSELLATOR_PARTITIONING;
pub type D3D11_TESSELLATOR_OUTPUT_PRIMITIVE = D3D_TESSELLATOR_OUTPUT_PRIMITIVE;
#[repr(C)] pub enum D3D_PARAMETER_FLAGS {
NONE = 0x00000000,
IN = 0x00000001,
OUT = 0x00000002,
FORCE_DWORD = 0x7fffffff
}
#[repr(C)] pub enum D3D11_SHADER_TYPE {
VERTEX_SHADER = 1,
HULL_SHADER = 2,
DOMAIN_SHADER = 3,
GEOMETRY_SHADER = 4,
PIXEL_SHADER = 5,
COMPUTE_SHADER = 6
}
#[repr(C)] pub enum D3D11_TRACE_GS_INPUT_PRIMITIVE {
UNDEFINED = 0,
POINT = 1,
LINE = 2,
TRIANGLE = 3,
LINE_ADJ = 6,
TRIANGLE_ADJ = 7
}
#[repr(C)] pub enum D3D11_TRACE_REGISTER_TYPE {
OUTPUT_NULL_REGISTER = 0,
INPUT_REGISTER,
INPUT_PRIMITIVE_ID_REGISTER,
IMMEDIATE_CONSTANT_BUFFER,
TEMP_REGISTER,
INDEXABLE_TEMP_REGISTER,
OUTPUT_REGISTER,
OUTPUT_DEPTH_REGISTER,
CONSTANT_BUFFER,
IMMEDIATE32,
SAMPLER,
RESOURCE,
RASTERIZER,
OUTPUT_COVERAGE_MASK,
STREAM,
THIS_POINTER,
OUTPUT_CONTROL_POINT_ID_REGISTER,
INPUT_FORK_INSTANCE_ID_REGISTER,
INPUT_JOIN_INSTANCE_ID_REGISTER,
INPUT_CONTROL_POINT_REGISTER,
OUTPUT_CONTROL_POINT_REGISTER,
INPUT_PATCH_CONSTANT_REGISTER,
INPUT_DOMAIN_POINT_REGISTER,
UNORDERED_ACCESS_VIEW,
THREAD_GROUP_SHARED_MEMORY,
INPUT_THREAD_ID_REGISTER,
INPUT_THREAD_GROUP_ID_REGISTER,
INPUT_THREAD_ID_IN_GROUP_REGISTER,
INPUT_COVERAGE_MASK_REGISTER,
INPUT_THREAD_ID_IN_GROUP_FLATTENED_REGISTER,
INPUT_GS_INSTANCE_ID_REGISTER,
OUTPUT_DEPTH_GREATER_EQUAL_REGISTER,
OUTPUT_DEPTH_LESS_EQUAL_REGISTER,
IMMEDIATE64,
INPUT_CYCLE_COUNTER_REGISTER,
INTERFACE_POINTER,
}
#[repr(C)] pub enum D3D11_SHADER_VERSION_TYPE {
PIXEL_SHADER = 0,
VERTEX_SHADER = 1,
GEOMETRY_SHADER = 2,
HULL_SHADER = 3,
DOMAIN_SHADER = 4,
COMPUTE_SHADER = 5,
RESERVED0 = 0xFFF0,
}