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#![allow(non_snake_case)]
use winapi::minwindef::*;
use winapi::basetsd::*;
use winapi::{ HRESULT, LPCSTR, GUID, LPSTR };
use dxgi::{ IUnknown, IUnknownVtbl, QueryIID, COMInterface };
use constants::*;
use common_version::enumerations::{ D3D_FEATURE_LEVEL, D3D_PRIMITIVE };
use common_version::interfaces::ID3DBlob;
use core::interfaces::{ ID3D11DeviceChild, ID3D11DeviceChildVtbl };
use shader::structures::{ D3D11_SHADER_VARIABLE_DESC, D3D11_SHADER_TYPE_DESC,
D3D11_SHADER_TRACE_DESC, D3D11_SHADER_BUFFER_DESC,
D3D11_TRACE_REGISTER, D3D11_TRACE_VALUE,
D3D11_TRACE_STEP, D3D11_TRACE_STATS,
D3D11_SHADER_DESC, D3D11_SHADER_INPUT_BIND_DESC,
D3D11_SIGNATURE_PARAMETER_DESC, D3D11_PARAMETER_DESC,
D3D11_LIBRARY_DESC, D3D11_CLASS_INSTANCE_DESC };
com_interface!{ ID3D11ClassInstance(ID3D11ClassInstanceVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
fn GetClassLinkage(&mut self, ppLinkage: *mut *mut ID3D11ClassLinkage) -> (),
fn GetDesc(&mut self, pDesc: *mut D3D11_CLASS_INSTANCE_DESC) -> (),
fn GetInstanceName(&mut self, pInstanceName: LPSTR, pBufferLength: *mut SIZE_T) -> (),
fn GetTypeName(&mut self, pTypeName: LPSTR, pBufferLength: *mut SIZE_T) -> ()
}}
com_interface!{ ID3D11ClassLinkage(ID3D11ClassLinkageVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
fn GetClassInstance(&mut self, pClassInstanceName: LPCSTR, InstanceIndex: UINT, ppInstance: *mut *mut ID3D11ClassInstance) -> HRESULT,
fn CreateClassInstance(&mut self, pClassTypeName: LPCSTR, ConstantBufferOffset: UINT, ConstantVectorOffset: UINT, TextureOffset: UINT, SamplerOffset: UINT, ppInstance: *mut *mut ID3D11ClassInstance) -> HRESULT
}}
com_interface!{ ID3D11ComputeShader(ID3D11ComputeShaderVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) { } }
com_interface!{ ID3D11DomainShader(ID3D11DomainShaderVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) { } }
com_interface!{ ID3D11GeometryShader(ID3D11GeometryShaderVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) { } }
com_interface!{ ID3D11HullShader(ID3D11HullShaderVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) { } }
com_interface!{ ID3D11PixelShader(ID3D11PixelShaderVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) { } }
com_interface!{ ID3D11VertexShader(ID3D11VertexShaderVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) { } }
com_interface!{ ID3D11FunctionLinkingGraph(ID3D11FunctionLinkingGraphVtbl): IUnknown(IUnknownVtbl) {
fn CreateModuleInstance(&mut self, module_instance: *mut *mut ID3D11ModuleInstance, error_buffer: *mut *mut ID3DBlob) -> HRESULT,
fn SetInputSignature(&mut self, input_parameters: *const D3D11_PARAMETER_DESC, input_parameters_count: UINT, output_node: *mut *mut ID3D11LinkingNode) -> HRESULT,
fn CallFunction(&mut self, modure_instance_namespace: LPCSTR, module_with_fn_prototype: *mut ID3D11Module, funtion_name: LPCSTR, call_node: *mut *mut ID3D11LinkingNode) -> HRESULT,
fn PassValue(&mut self, src_node: *mut ID3D11LinkingNode, src_parameter_index: INT, dst_node: *mut ID3D11LinkingNode, dst_parameter_index: INT) -> HRESULT,
fn PassValueWithSwizzle(&mut self, src_node: *mut ID3D11LinkingNode, src_parameter_index: INT, src_swizzle: LPCSTR, dst_node: *mut ID3D11LinkingNode, dst_parameter_index: INT, dst_swizzle: LPCSTR) -> HRESULT,
fn GetLastError(&mut self, error_buf: *mut *mut ID3DBlob) -> HRESULT,
fn GenerateHlsl(&mut self, flags: UINT, buffer: *mut *mut ID3DBlob) -> HRESULT
}}
com_interface!{ ID3D11LibraryReflection(ID3D11LibraryReflectionVtbl): IUnknown(IUnknownVtbl) {
fn GetDesc(&mut self, desc: *mut D3D11_LIBRARY_DESC) -> HRESULT,
fn GetFunctionByIndex(&mut self, function_index: INT) -> *mut ID3D11FunctionReflection
}}
com_interface!{ ID3D11Linker(ID3D11LinkerVtbl): IUnknown(IUnknownVtbl) {
fn Link(&mut self, pEntry: *mut ID3D11ModuleInstance, pEntryName: LPCSTR, pTargetName: LPCSTR, uFlags: UINT, ShaderBlob: *mut *mut ID3DBlob, ErrorBuffer: *mut *mut ID3DBlob) -> HRESULT,
fn UseLibrary(&mut self, LibraryMI: *mut ID3D11ModuleInstance) -> HRESULT,
fn AddClipPlaneFromCBuffer(&mut self, uCBufferSlot: UINT, uCBufferEntry: UINT) -> HRESULT
}}
com_interface!{ ID3D11LinkingNode(ID3D11LinkingNodeVtbl): IUnknown(IUnknownVtbl) { } }
com_interface!{ ID3D11Module(ID3D11ModuleVtbl): IUnknown(IUnknownVtbl) {
fn CreateInstance(&mut self, pNamespace: LPCSTR, ppModuleInstance: *mut *mut ID3D11ModuleInstance) -> HRESULT
}}
com_interface!{ ID3D11ModuleInstance(ID3D11ModuleInstanceVtbl): IUnknown(IUnknownVtbl) {
fn BindConstantBuffer(&mut self, uSrcSlot: UINT, uDstSlot: UINT, cbDstOffset: UINT) -> HRESULT,
fn BindConstantBufferByName(&mut self, pName: LPCSTR, uDstSlot: UINT, cbDstOffset: UINT) -> HRESULT,
fn BindResource(&mut self, uSrcSlot: UINT, uDstSlot: UINT, uCount: UINT) -> HRESULT,
fn BindResourceByName(&mut self, pName: LPCSTR, uDstSlot: UINT, uCount: UINT) -> HRESULT,
fn BindSampler(&mut self, uSrcSlot: UINT, uDstSlot: UINT, uCount: UINT) -> HRESULT,
fn BindSamplerByName(&mut self, pName: LPCSTR, uDstSlot: UINT, uCount: UINT) -> HRESULT,
fn BindUnorderedAccessView(&mut self, uSrcSlot: UINT, uDstSlot: UINT, uCount: UINT) -> HRESULT,
fn BindUnorderedAccessViewByName(&mut self, pName: LPCSTR, uDstSlot: UINT, uCount: UINT) -> HRESULT,
fn BindResourceAsUnorderedAccessView(&mut self, uSrcSrvSlot: UINT, uDstUavSlot: UINT, uCount: UINT) -> HRESULT,
fn BindResourceAsUnorderedAccessViewByName(&mut self, pSrvName: LPCSTR, uDstUavSlot: UINT, uCount: UINT) -> HRESULT
}}
com_interface!{ ID3D11ShaderReflection(ID3D11ShaderReflectionVtbl): IUnknown(IUnknownVtbl) {
fn GetDesc(&mut self, pDesc: *mut D3D11_SHADER_DESC) -> HRESULT,
fn GetConstantBufferByIndex(&mut self, Index: UINT) -> *mut ID3D11ShaderReflectionConstantBuffer,
fn GetConstantBufferByName(&mut self, Name: LPCSTR) -> *mut ID3D11ShaderReflectionConstantBuffer,
fn GetResourceBindingDesc(&mut self, ResourceIndex: UINT, pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC) -> HRESULT,
fn GetInputParameterDesc(&mut self, ParameterIndex: UINT, pDesc: *mut D3D11_SIGNATURE_PARAMETER_DESC) -> HRESULT,
fn GetOutputParameterDesc(&mut self, ParameterIndex: UINT, pDesc: *mut D3D11_SIGNATURE_PARAMETER_DESC) -> HRESULT,
fn GetPatchConstantParameterDesc(&mut self, ParameterIndex: UINT, pDesc: *mut D3D11_SIGNATURE_PARAMETER_DESC) -> HRESULT,
fn GetVariableByName(&mut self, Name: LPCSTR) -> *mut ID3D11ShaderReflectionVariable,
fn GetResourceBindingDescByName(&mut self, Name: LPCSTR, pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC) -> HRESULT,
fn GetMovInstructionCount(&mut self) -> UINT,
fn GetMovcInstructionCount(&mut self) -> UINT,
fn GetConversionInstructionCount(&mut self) -> UINT,
fn GetBitwiseInstructionCount(&mut self) -> UINT,
fn GetGSInputPrimitive(&mut self) -> D3D_PRIMITIVE,
fn IsSampleFrequencyShader(&mut self) -> BOOL,
fn GetNumInterfaceSlots(&mut self) -> UINT,
fn GetMinFeatureLevel(&mut self, pLevel: *mut D3D_FEATURE_LEVEL) -> HRESULT,
fn GetThreadGroupSize(&mut self, pSizeX: *mut UINT, pSizeY: *mut UINT, pSizeZ: *mut UINT) -> UINT,
fn GetRequiresFlags(&mut self) -> UINT64
}}
com_interface!{ ID3D11ShaderTrace(ID3D11ShaderTraceVtbl): IUnknown(IUnknownVtbl) {
fn TraceReady(&mut self, pTestCount: *mut UINT64) -> HRESULT,
fn ResetTrace(&mut self) -> (),
fn GetTraceStats(&mut self, pTraceStats: *mut D3D11_TRACE_STATS) -> HRESULT,
fn PSSelectStamp(&mut self, stampIndex: UINT) -> HRESULT,
fn GetInitialRegisterContents(&mut self, pRegister: *mut D3D11_TRACE_REGISTER, pValue: *mut D3D11_TRACE_VALUE) -> HRESULT,
fn GetStep(&mut self, stepIndex: UINT, pTraceStep: *mut D3D11_TRACE_STEP) -> HRESULT,
fn GetWrittenRegister(&mut self, stepIndex: UINT, writtenRegisterIndex: UINT, pRegister: *mut D3D11_TRACE_REGISTER, pValue: *mut D3D11_TRACE_VALUE) -> HRESULT,
fn GetReadRegister(&mut self, stepIndex: UINT, readRegisterIndex: UINT, pRegister: *mut D3D11_TRACE_REGISTER, pValue: *mut D3D11_TRACE_VALUE) -> HRESULT
}}
com_interface!{ ID3D11ShaderTraceFactory(ID3D11ShaderTraceFactoryVtbl): IUnknown(IUnknownVtbl) {
fn CreateShaderTrace(&mut self, pShader: *mut IUnknown, pTraceDesc: *mut D3D11_SHADER_TRACE_DESC, ppShaderTrace: *mut *mut ID3D11ShaderTrace) -> HRESULT
}}
interface!{ ID3D11FunctionReflection(ID3D11FunctionReflectionVtbl) {
fn GetDesc(&mut self, desc: *mut D3D11_PARAMETER_DESC) -> HRESULT
}}
interface!{ ID3D11FunctionParameterReflection(ID3D11FunctionParameterReflectionVtbl) {
fn GetDesc(&mut self, desc: *mut D3D11_PARAMETER_DESC) -> HRESULT
}}
interface!{ ID3D11ShaderReflectionConstantBuffer(ID3D11ShaderReflectionConstantBufferVtbl) {
fn GetDesc(&mut self, pDesc: *mut D3D11_SHADER_BUFFER_DESC) -> HRESULT,
fn GetVariableByIndex(&mut self, Index: UINT) -> *mut ID3D11ShaderReflectionVariable,
fn GetVariableByName(&mut self, Name: LPCSTR) -> *mut ID3D11ShaderReflectionVariable
}}
interface!{ ID3D11ShaderReflectionType(ID3D11ShaderReflectionTypeVtbl) {
fn GetDesc(&mut self, pDesc: *mut D3D11_SHADER_TYPE_DESC) -> HRESULT,
fn GetMemberTypeByIndex(&mut self, Index: UINT) -> *mut ID3D11ShaderReflectionType,
fn GetMemberTypeByName(&mut self, Name: LPCSTR) -> *mut ID3D11ShaderReflectionType,
fn GetMemberTypeName(&mut self, Index: UINT) -> LPCSTR,
fn IsEqual(&mut self, pType: *mut ID3D11ShaderReflectionType) -> HRESULT,
fn GetSubType(&mut self) -> *mut ID3D11ShaderReflectionType,
fn GetBaseClass(&mut self) -> *mut ID3D11ShaderReflectionType,
fn GetNumInterfaces(&mut self) -> UINT,
fn GetInterfaceByIndex(&mut self, uIndex: UINT) -> *mut ID3D11ShaderReflectionType,
fn IsOfType(&mut self, pType: *mut ID3D11ShaderReflectionType) -> HRESULT,
fn ImplementsInterface(&mut self, pBase: *mut ID3D11ShaderReflectionType) -> HRESULT
}}
interface!{ ID3D11ShaderReflectionVariable(ID3D11ShaderReflectionVariableVtbl) {
fn GetDesc(&mut self, pDesc: *mut D3D11_SHADER_VARIABLE_DESC) -> HRESULT,
fn GetType(&mut self) -> *mut ID3D11ShaderReflectionType,
fn GetBuffer(&mut self) -> *mut ID3D11ShaderReflectionConstantBuffer,
fn GetInterfaceSlot(&mut self, uArrayIndex: UINT) -> UINT
}}
impl QueryIID for ID3D11ClassInstance { fn iid() -> GUID { IID_ID3D11ClassInstance } }
impl QueryIID for ID3D11ClassLinkage { fn iid() -> GUID { IID_ID3D11ClassLinkage } }
impl QueryIID for ID3D11ComputeShader { fn iid() -> GUID { IID_ID3D11ComputeShader } }
impl QueryIID for ID3D11DomainShader { fn iid() -> GUID { IID_ID3D11DomainShader } }
impl QueryIID for ID3D11GeometryShader { fn iid() -> GUID { IID_ID3D11GeometryShader } }
impl QueryIID for ID3D11HullShader { fn iid() -> GUID { IID_ID3D11HullShader } }
impl QueryIID for ID3D11PixelShader { fn iid() -> GUID { IID_ID3D11PixelShader } }
impl QueryIID for ID3D11VertexShader { fn iid() -> GUID { IID_ID3D11VertexShader } }
impl QueryIID for ID3D11FunctionLinkingGraph { fn iid() -> GUID { IID_ID3D11FunctionLinkingGraph } }
impl QueryIID for ID3D11LibraryReflection { fn iid() -> GUID { IID_ID3D11LibraryReflection } }
impl QueryIID for ID3D11Linker { fn iid() -> GUID { IID_ID3D11Linker } }
impl QueryIID for ID3D11LinkingNode { fn iid() -> GUID { IID_ID3D11LinkingNode } }
impl QueryIID for ID3D11Module { fn iid() -> GUID { IID_ID3D11Module } }
impl QueryIID for ID3D11ModuleInstance { fn iid() -> GUID { IID_ID3D11ModuleInstance } }
impl QueryIID for ID3D11ShaderReflection { fn iid() -> GUID { IID_ID3D11ShaderReflection } }