winapi::d3d9types::D3DSP_REPLICATERED [] [src]

pub const D3DSP_REPLICATERED: DWORD = (0 << (D3DSP_SWIZZLE_SHIFT + 0))
    | (0 << (D3DSP_SWIZZLE_SHIFT + 2)) | (0 << (D3DSP_SWIZZLE_SHIFT + 4))
    | (0 << (D3DSP_SWIZZLE_SHIFT + 6))