Struct d3d11_win::core::structures::D3D11_RENDER_TARGET_BLEND_DESC [] [src]

pub struct D3D11_RENDER_TARGET_BLEND_DESC {
    pub BlendEnable: BOOL,
    pub SrcBlend: D3D11_BLEND,
    pub DestBlend: D3D11_BLEND,
    pub BlendOp: D3D11_BLEND_OP,
    pub SrcBlendAlpha: D3D11_BLEND,
    pub DestBlendAlpha: D3D11_BLEND,
    pub BlendOpAlpha: D3D11_BLEND_OP,
    pub RenderTargetWriteMask: UINT8,
}

Fields

BlendEnable
SrcBlend
DestBlend
BlendOp
SrcBlendAlpha
DestBlendAlpha
BlendOpAlpha
RenderTargetWriteMask