Struct d3d11_win::shader::interfaces::ID3D11ClassInstanceVtbl [] [src]

pub struct ID3D11ClassInstanceVtbl {
    pub parent: ID3D11DeviceChildVtbl,
    pub GetClassLinkage: Option<unsafe  extern "system" fn(This: *mut ID3D11ClassInstance, ppLinkage: *mut *mut ID3D11ClassLinkage)>,
    pub GetDesc: Option<unsafe  extern "system" fn(This: *mut ID3D11ClassInstance, pDesc: *mut D3D11_CLASS_INSTANCE_DESC)>,
    pub GetInstanceName: Option<unsafe  extern "system" fn(This: *mut ID3D11ClassInstance, pInstanceName: LPSTR, pBufferLength: *mut SIZE_T)>,
    pub GetTypeName: Option<unsafe  extern "system" fn(This: *mut ID3D11ClassInstance, pTypeName: LPSTR, pBufferLength: *mut SIZE_T)>,
}

Fields

parent
GetClassLinkage
GetDesc
GetInstanceName
GetTypeName