Struct d3d11_win::shader::interfaces::ID3D11GeometryShader [] [src]

pub struct ID3D11GeometryShader {
    pub lpVtbl: *const ID3D11GeometryShaderVtbl,
}

Fields

lpVtbl

Methods from Deref<Target=ID3D11DeviceChild>

unsafe fn GetDevice(&mut self, device: *mut *mut ID3D11Device)

unsafe fn GetPrivateData(&mut self, guid: REFGUID, data_size: *mut UINT, data: *mut c_void) -> HRESULT

unsafe fn SetPrivateData(&mut self, guid: REFGUID, data_size: UINT, data: *const c_void) -> HRESULT

unsafe fn SetPrivateDataInterface(&mut self, guid: REFGUID, data: *const IUnknown) -> HRESULT

Trait Implementations

impl Deref for ID3D11GeometryShader

type Target = ID3D11DeviceChild

fn deref(&self) -> &ID3D11DeviceChild

impl DerefMut for ID3D11GeometryShader

fn deref_mut(&mut self) -> &mut ID3D11DeviceChild

impl COMInterface for ID3D11GeometryShader

fn i_unknown(&self) -> &IUnknown

fn i_unknown_mut(&mut self) -> &mut IUnknown

impl QueryIID for ID3D11GeometryShader

fn iid() -> GUID