pub struct ID3D11ShaderReflectionConstantBufferVtbl {
pub GetDesc: Option<unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionConstantBuffer, pDesc: *mut D3D11_SHADER_BUFFER_DESC) -> HRESULT>,
pub GetVariableByIndex: Option<unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionConstantBuffer, Index: UINT) -> *mut ID3D11ShaderReflectionVariable>,
pub GetVariableByName: Option<unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionConstantBuffer, Name: LPCSTR) -> *mut ID3D11ShaderReflectionVariable>,
}
Fields
GetDesc | |
GetVariableByIndex | |
GetVariableByName | |
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