Struct d3d11_win::shader::interfaces::ID3D11ShaderReflectionConstantBufferVtbl [] [src]

pub struct ID3D11ShaderReflectionConstantBufferVtbl {
    pub GetDesc: Option<unsafe  extern "system" fn(This: *mut ID3D11ShaderReflectionConstantBuffer, pDesc: *mut D3D11_SHADER_BUFFER_DESC) -> HRESULT>,
    pub GetVariableByIndex: Option<unsafe  extern "system" fn(This: *mut ID3D11ShaderReflectionConstantBuffer, Index: UINT) -> *mut ID3D11ShaderReflectionVariable>,
    pub GetVariableByName: Option<unsafe  extern "system" fn(This: *mut ID3D11ShaderReflectionConstantBuffer, Name: LPCSTR) -> *mut ID3D11ShaderReflectionVariable>,
}

Fields

GetDesc
GetVariableByIndex
GetVariableByName