Struct d3d11_win::shader::interfaces::ID3D11ShaderReflectionConstantBuffer [] [src]

pub struct ID3D11ShaderReflectionConstantBuffer {
    pub lpVtbl: *const ID3D11ShaderReflectionConstantBufferVtbl,
}

Fields

lpVtbl

Methods

impl ID3D11ShaderReflectionConstantBuffer

unsafe fn GetDesc(&mut self, pDesc: *mut D3D11_SHADER_BUFFER_DESC) -> HRESULT

unsafe fn GetVariableByIndex(&mut self, Index: UINT) -> *mut ID3D11ShaderReflectionVariable

unsafe fn GetVariableByName(&mut self, Name: LPCSTR) -> *mut ID3D11ShaderReflectionVariable