pub struct ID3D11ShaderReflectionTypeVtbl {
pub GetDesc: Option<unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionType, pDesc: *mut D3D11_SHADER_TYPE_DESC) -> HRESULT>,
pub GetMemberTypeByIndex: Option<unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionType, Index: UINT) -> *mut ID3D11ShaderReflectionType>,
pub GetMemberTypeByName: Option<unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionType, Name: LPCSTR) -> *mut ID3D11ShaderReflectionType>,
pub GetMemberTypeName: Option<unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionType, Index: UINT) -> LPCSTR>,
pub IsEqual: Option<unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionType, pType: *mut ID3D11ShaderReflectionType) -> HRESULT>,
pub GetSubType: Option<unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionType) -> *mut ID3D11ShaderReflectionType>,
pub GetBaseClass: Option<unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionType) -> *mut ID3D11ShaderReflectionType>,
pub GetNumInterfaces: Option<unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionType) -> UINT>,
pub GetInterfaceByIndex: Option<unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionType, uIndex: UINT) -> *mut ID3D11ShaderReflectionType>,
pub IsOfType: Option<unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionType, pType: *mut ID3D11ShaderReflectionType) -> HRESULT>,
pub ImplementsInterface: Option<unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionType, pBase: *mut ID3D11ShaderReflectionType) -> HRESULT>,
}
Fields
GetDesc | |
GetMemberTypeByIndex | |
GetMemberTypeByName | |
GetMemberTypeName | |
IsEqual | |
GetSubType | |
GetBaseClass | |
GetNumInterfaces | |
GetInterfaceByIndex | |
IsOfType | |
ImplementsInterface | |
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