pub struct D3D11_SHADER_INPUT_BIND_DESC {
pub Name: LPCSTR,
pub Type: D3D_SHADER_INPUT_TYPE,
pub BindPoint: UINT,
pub BindCount: UINT,
pub uFlags: UINT,
pub ReturnType: D3D_RESOURCE_RETURN_TYPE,
pub Dimension: D3D_SRV_DIMENSION,
pub NumSamples: UINT,
}
Fields
Name | |
Type | |
BindPoint | |
BindCount | |
uFlags | |
ReturnType | |
Dimension | |
NumSamples | |
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