Struct d3d11_win::shader::structures::D3D11_SHADER_INPUT_BIND_DESC [] [src]

pub struct D3D11_SHADER_INPUT_BIND_DESC {
    pub Name: LPCSTR,
    pub Type: D3D_SHADER_INPUT_TYPE,
    pub BindPoint: UINT,
    pub BindCount: UINT,
    pub uFlags: UINT,
    pub ReturnType: D3D_RESOURCE_RETURN_TYPE,
    pub Dimension: D3D_SRV_DIMENSION,
    pub NumSamples: UINT,
}

Fields

Name
Type
BindPoint
BindCount
uFlags
ReturnType
Dimension
NumSamples