Struct winapi::d3d9caps::D3DCAPS9 [] [src]

pub struct D3DCAPS9 {
    pub DeviceType: D3DDEVTYPE,
    pub AdapterOrdinal: UINT,
    pub Caps: DWORD,
    pub Caps2: DWORD,
    pub Caps3: DWORD,
    pub PresentationIntervals: DWORD,
    pub CursorCaps: DWORD,
    pub DevCaps: DWORD,
    pub PrimitiveMiscCaps: DWORD,
    pub RasterCaps: DWORD,
    pub ZCmpCaps: DWORD,
    pub SrcBlendCaps: DWORD,
    pub DestBlendCaps: DWORD,
    pub AlphaCmpCaps: DWORD,
    pub ShadeCaps: DWORD,
    pub TextureCaps: DWORD,
    pub TextureFilterCaps: DWORD,
    pub CubeTextureFilterCaps: DWORD,
    pub VolumeTextureFilterCaps: DWORD,
    pub TextureAddressCaps: DWORD,
    pub VolumeTextureAddressCaps: DWORD,
    pub LineCaps: DWORD,
    pub MaxTextureWidth: DWORD,
    pub MaxTextureHeight: DWORD,
    pub MaxVolumeExtent: DWORD,
    pub MaxTextureRepeat: DWORD,
    pub MaxTextureAspectRatio: DWORD,
    pub MaxAnisotropy: DWORD,
    pub MaxVertexW: c_float,
    pub GuardBandLeft: c_float,
    pub GuardBandTop: c_float,
    pub GuardBandRight: c_float,
    pub GuardBandBottom: c_float,
    pub ExtentsAdjust: c_float,
    pub StencilCaps: DWORD,
    pub FVFCaps: DWORD,
    pub TextureOpCaps: DWORD,
    pub MaxTextureBlendStages: DWORD,
    pub MaxSimultaneousTextures: DWORD,
    pub VertexProcessingCaps: DWORD,
    pub MaxActiveLights: DWORD,
    pub MaxUserClipPlanes: DWORD,
    pub MaxVertexBlendMatrices: DWORD,
    pub MaxVertexBlendMatrixIndex: DWORD,
    pub MaxPointSize: c_float,
    pub MaxPrimitiveCount: DWORD,
    pub MaxVertexIndex: DWORD,
    pub MaxStreams: DWORD,
    pub MaxStreamStride: DWORD,
    pub VertexShaderVersion: DWORD,
    pub MaxVertexShaderConst: DWORD,
    pub PixelShaderVersion: DWORD,
    pub PixelShader1xMaxValue: c_float,
    pub DevCaps2: DWORD,
    pub MaxNpatchTessellationLevel: c_float,
    pub Reserved5: DWORD,
    pub MasterAdapterOrdinal: UINT,
    pub AdapterOrdinalInGroup: UINT,
    pub NumberOfAdaptersInGroup: UINT,
    pub DeclTypes: DWORD,
    pub NumSimultaneousRTs: DWORD,
    pub StretchRectFilterCaps: DWORD,
    pub VS20Caps: D3DVSHADERCAPS2_0,
    pub PS20Caps: D3DPSHADERCAPS2_0,
    pub VertexTextureFilterCaps: DWORD,
    pub MaxVShaderInstructionsExecuted: DWORD,
    pub MaxPShaderInstructionsExecuted: DWORD,
    pub MaxVertexShader30InstructionSlots: DWORD,
    pub MaxPixelShader30InstructionSlots: DWORD,
}

Fields

DeviceType
AdapterOrdinal
Caps
Caps2
Caps3
PresentationIntervals
CursorCaps
DevCaps
PrimitiveMiscCaps
RasterCaps
ZCmpCaps
SrcBlendCaps
DestBlendCaps
AlphaCmpCaps
ShadeCaps
TextureCaps
TextureFilterCaps
CubeTextureFilterCaps
VolumeTextureFilterCaps
TextureAddressCaps
VolumeTextureAddressCaps
LineCaps
MaxTextureWidth
MaxTextureHeight
MaxVolumeExtent
MaxTextureRepeat
MaxTextureAspectRatio
MaxAnisotropy
MaxVertexW
GuardBandLeft
GuardBandTop
GuardBandRight
GuardBandBottom
ExtentsAdjust
StencilCaps
FVFCaps
TextureOpCaps
MaxTextureBlendStages
MaxSimultaneousTextures
VertexProcessingCaps
MaxActiveLights
MaxUserClipPlanes
MaxVertexBlendMatrices
MaxVertexBlendMatrixIndex
MaxPointSize
MaxPrimitiveCount
MaxVertexIndex
MaxStreams
MaxStreamStride
VertexShaderVersion
MaxVertexShaderConst
PixelShaderVersion
PixelShader1xMaxValue
DevCaps2
MaxNpatchTessellationLevel
Reserved5
MasterAdapterOrdinal
AdapterOrdinalInGroup
NumberOfAdaptersInGroup
DeclTypes
NumSimultaneousRTs
StretchRectFilterCaps
VS20Caps
PS20Caps
VertexTextureFilterCaps
MaxVShaderInstructionsExecuted
MaxPShaderInstructionsExecuted
MaxVertexShader30InstructionSlots
MaxPixelShader30InstructionSlots

Trait Implementations

Derived Implementations

impl Debug for D3DCAPS9

fn fmt(&self, __arg_0: &mut Formatter) -> Result

impl Copy for D3DCAPS9

impl Clone for D3DCAPS9

fn clone(&self) -> D3DCAPS9

fn clone_from(&mut self, source: &Self)