pub struct D3DLIGHT9 {
pub Type: D3DLIGHTTYPE,
pub Diffuse: D3DCOLORVALUE,
pub Specular: D3DCOLORVALUE,
pub Ambient: D3DCOLORVALUE,
pub Position: D3DVECTOR,
pub Direction: D3DVECTOR,
pub Range: c_float,
pub Falloff: c_float,
pub Attenuation0: c_float,
pub Attenuation1: c_float,
pub Attenuation2: c_float,
pub Theta: c_float,
pub Phi: c_float,
}
Fields
Type | |
Diffuse | |
Specular | |
Ambient | |
Position | |
Direction | |
Range | |
Falloff | |
Attenuation0 | |
Attenuation1 | |
Attenuation2 | |
Theta | |
Phi | |
Trait Implementations
Derived Implementations
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