Struct winapi::d3d9::IDirect3D9Ex
[−]
[src]
pub struct IDirect3D9Ex {
pub lpVtbl: *const IDirect3D9ExVtbl,
}Fields
lpVtbl |
pub struct IDirect3D9Ex {
pub lpVtbl: *const IDirect3D9ExVtbl,
}lpVtbl |
impl IDirect3D9Exunsafe fn GetAdapterModeCountEx(&mut self, Adapter: UINT, pFilter: *const D3DDISPLAYMODEFILTER) -> UINTunsafe fn EnumAdapterModesEx(&mut self, Adapter: UINT, pFilter: *const D3DDISPLAYMODEFILTER, Mode: UINT, pMode: *mut D3DDISPLAYMODEEX) -> HRESULTunsafe fn GetAdapterDisplayModeEx(&mut self, Adapter: UINT, pMode: *mut D3DDISPLAYMODEEX, pRotation: *mut D3DDISPLAYROTATION) -> HRESULTunsafe fn CreateDeviceEx(&mut self, Adapter: UINT, DeviceType: D3DDEVTYPE, hFocusWindow: HWND, BehaviorFlags: DWORD, pPresentationParameters: *mut D3DPRESENT_PARAMETERS, pFullscreenDisplayMode: *mut D3DDISPLAYMODEEX, ppReturnedDeviceInterface: *mut *mut IDirect3DDevice9Ex) -> HRESULTunsafe fn GetAdapterLUID(&mut self, Adapter: UINT, pLUID: *mut LUID) -> HRESULTunsafe fn RegisterSoftwareDevice(&mut self, pInitializeFunction: *mut VOID) -> HRESULTunsafe fn GetAdapterCount(&mut self) -> UINTunsafe fn GetAdapterIdentifier(&mut self, Adapter: UINT, Flags: DWORD, pIdentifier: *mut D3DADAPTER_IDENTIFIER9) -> HRESULTunsafe fn GetAdapterModeCount(&mut self, Adapter: UINT, Format: D3DFORMAT) -> UINTunsafe fn EnumAdapterModes(&mut self, Adapter: UINT, Format: D3DFORMAT, Mode: UINT, pMode: *mut D3DDISPLAYMODE) -> HRESULTunsafe fn GetAdapterDisplayMode(&mut self, Adapter: UINT, pMode: *mut D3DDISPLAYMODE) -> HRESULTunsafe fn CheckDeviceType(&mut self, Adapter: UINT, DevType: D3DDEVTYPE, AdapterFormat: D3DFORMAT, BackBufferFormat: D3DFORMAT, bWindowed: BOOL) -> HRESULTunsafe fn CheckDeviceFormat(&mut self, Adapter: UINT, DeviceType: D3DDEVTYPE, AdapterFormat: D3DFORMAT, Usage: DWORD, RType: D3DRESOURCETYPE, CheckFormat: D3DFORMAT) -> HRESULTunsafe fn CheckDeviceMultiSampleType(&mut self, Adapter: UINT, DeviceType: D3DDEVTYPE, SurfaceFormat: D3DFORMAT, Windowed: BOOL, MultiSampleType: D3DMULTISAMPLE_TYPE, pQualityLevels: *mut DWORD) -> HRESULTunsafe fn CheckDepthStencilMatch(&mut self, Adapter: UINT, DeviceType: D3DDEVTYPE, AdapterFormat: D3DFORMAT, RenderTargetFormat: D3DFORMAT, DepthStencilFormat: D3DFORMAT) -> HRESULTunsafe fn CheckDeviceFormatConversion(&mut self, Adapter: UINT, DeviceType: D3DDEVTYPE, SourceFormat: D3DFORMAT, TargetFormat: D3DFORMAT) -> HRESULTunsafe fn GetDeviceCaps(&mut self, Adapter: UINT, DeviceType: D3DDEVTYPE, pCaps: *mut D3DCAPS9) -> HRESULTunsafe fn GetAdapterMonitor(&mut self, Adapter: UINT) -> HMONITORunsafe fn CreateDevice(&mut self, Adapter: UINT, DeviceType: D3DDEVTYPE, hFocusWindow: HWND, BehaviorFlags: DWORD, pPresentationParameters: *mut D3DPRESENT_PARAMETERS, ppReturnedDeviceInterface: *mut *mut IDirect3DDevice9) -> HRESULTimpl Deref for IDirect3D9Extype Target = IDirect3D9fn deref(&self) -> &IDirect3D9impl DerefMut for IDirect3D9Exfn deref_mut(&mut self) -> &mut IDirect3D9impl Debug for IDirect3D9Ex
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