Struct winapi::d3d9::IDirect3DBaseTexture9
[−]
[src]
pub struct IDirect3DBaseTexture9 {
pub lpVtbl: *const IDirect3DBaseTexture9Vtbl,
}Fields
lpVtbl |
pub struct IDirect3DBaseTexture9 {
pub lpVtbl: *const IDirect3DBaseTexture9Vtbl,
}lpVtbl |
impl IDirect3DBaseTexture9unsafe fn SetLOD(&mut self, LODNew: DWORD) -> DWORDunsafe fn GetLOD(&mut self) -> DWORDunsafe fn GetLevelCount(&mut self) -> DWORDunsafe fn SetAutoGenFilterType(&mut self, FilterType: D3DTEXTUREFILTERTYPE) -> HRESULTunsafe fn GetAutoGenFilterType(&mut self) -> D3DTEXTUREFILTERTYPEunsafe fn GenerateMipSubLevels(&mut self)unsafe fn GetDevice(&mut self, ppDevice: *mut *mut IDirect3DDevice9) -> HRESULTunsafe fn SetPrivateData(&mut self, refguid: *const GUID, pData: *const VOID, SizeOfData: DWORD, Flags: DWORD) -> HRESULTunsafe fn GetPrivateData(&mut self, refguid: *const GUID, pData: *mut VOID, pSizeOfData: *mut DWORD) -> HRESULTunsafe fn FreePrivateData(&mut self, refguid: *const GUID) -> HRESULTunsafe fn SetPriority(&mut self, PriorityNew: DWORD) -> DWORDunsafe fn GetPriority(&mut self) -> DWORDunsafe fn PreLoad(&mut self)unsafe fn GetType(&mut self) -> D3DRESOURCETYPEimpl Deref for IDirect3DBaseTexture9type Target = IDirect3DResource9fn deref(&self) -> &IDirect3DResource9impl DerefMut for IDirect3DBaseTexture9fn deref_mut(&mut self) -> &mut IDirect3DResource9impl Debug for IDirect3DBaseTexture9
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