pub struct D3D11_BLEND_DESC1 {
pub AlphaToCoverageEnable: BOOL,
pub IndependentBlendEnable: BOOL,
pub RenderTarget: [D3D11_RENDER_TARGET_BLEND_DESC1; 8],
}
Fields
AlphaToCoverageEnable | |
IndependentBlendEnable | |
RenderTarget | |
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