Struct d3d11_win::core::structures::D3D11_BLEND_DESC1 [] [src]

pub struct D3D11_BLEND_DESC1 {
    pub AlphaToCoverageEnable: BOOL,
    pub IndependentBlendEnable: BOOL,
    pub RenderTarget: [D3D11_RENDER_TARGET_BLEND_DESC1; 8],
}

Fields

AlphaToCoverageEnable
IndependentBlendEnable
RenderTarget