Struct winapi::d3d9::IDirect3DCubeTexture9
[−]
[src]
pub struct IDirect3DCubeTexture9 {
pub lpVtbl: *const IDirect3DCubeTexture9Vtbl,
}Fields
lpVtbl |
pub struct IDirect3DCubeTexture9 {
pub lpVtbl: *const IDirect3DCubeTexture9Vtbl,
}lpVtbl |
impl IDirect3DCubeTexture9unsafe fn GetLevelDesc(&mut self, Level: UINT, pDesc: *mut D3DSURFACE_DESC) -> HRESULTunsafe fn GetCubeMapSurface(&mut self, FaceType: D3DCUBEMAP_FACES, Level: UINT, ppCubeMapSurface: *mut *mut IDirect3DSurface9) -> HRESULTunsafe fn LockRect(&mut self, FaceType: D3DCUBEMAP_FACES, Level: UINT, pLockedRect: *mut D3DLOCKED_RECT, pRect: *const RECT, Flags: DWORD) -> HRESULTunsafe fn UnlockRect(&mut self, FaceType: D3DCUBEMAP_FACES, Level: UINT) -> HRESULTunsafe fn AddDirtyRect(&mut self, FaceType: D3DCUBEMAP_FACES, pDirtyRect: *const RECT) -> HRESULTunsafe fn SetLOD(&mut self, LODNew: DWORD) -> DWORDunsafe fn GetLOD(&mut self) -> DWORDunsafe fn GetLevelCount(&mut self) -> DWORDunsafe fn SetAutoGenFilterType(&mut self, FilterType: D3DTEXTUREFILTERTYPE) -> HRESULTunsafe fn GetAutoGenFilterType(&mut self) -> D3DTEXTUREFILTERTYPEunsafe fn GenerateMipSubLevels(&mut self)impl Deref for IDirect3DCubeTexture9type Target = IDirect3DBaseTexture9fn deref(&self) -> &IDirect3DBaseTexture9impl DerefMut for IDirect3DCubeTexture9fn deref_mut(&mut self) -> &mut IDirect3DBaseTexture9impl Debug for IDirect3DCubeTexture9
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