pub struct ID3D11ShaderReflectionVtbl {
pub parent: IUnknownVtbl,
pub GetDesc: Option<unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, pDesc: *mut D3D11_SHADER_DESC) -> HRESULT>,
pub GetConstantBufferByIndex: Option<unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, Index: UINT) -> *mut ID3D11ShaderReflectionConstantBuffer>,
pub GetConstantBufferByName: Option<unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, Name: LPCSTR) -> *mut ID3D11ShaderReflectionConstantBuffer>,
pub GetResourceBindingDesc: Option<unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, ResourceIndex: UINT, pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC) -> HRESULT>,
pub GetInputParameterDesc: Option<unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, ParameterIndex: UINT, pDesc: *mut D3D11_SIGNATURE_PARAMETER_DESC) -> HRESULT>,
pub GetOutputParameterDesc: Option<unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, ParameterIndex: UINT, pDesc: *mut D3D11_SIGNATURE_PARAMETER_DESC) -> HRESULT>,
pub GetPatchConstantParameterDesc: Option<unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, ParameterIndex: UINT, pDesc: *mut D3D11_SIGNATURE_PARAMETER_DESC) -> HRESULT>,
pub GetVariableByName: Option<unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, Name: LPCSTR) -> *mut ID3D11ShaderReflectionVariable>,
pub GetResourceBindingDescByName: Option<unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, Name: LPCSTR, pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC) -> HRESULT>,
pub GetMovInstructionCount: Option<unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT>,
pub GetMovcInstructionCount: Option<unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT>,
pub GetConversionInstructionCount: Option<unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT>,
pub GetBitwiseInstructionCount: Option<unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT>,
pub GetGSInputPrimitive: Option<unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> D3D_PRIMITIVE>,
pub IsSampleFrequencyShader: Option<unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> BOOL>,
pub GetNumInterfaceSlots: Option<unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT>,
pub GetMinFeatureLevel: Option<unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, pLevel: *mut D3D_FEATURE_LEVEL) -> HRESULT>,
pub GetThreadGroupSize: Option<unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, pSizeX: *mut UINT, pSizeY: *mut UINT, pSizeZ: *mut UINT) -> UINT>,
pub GetRequiresFlags: Option<unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT64>,
}
Fields
parent | |
GetDesc | |
GetConstantBufferByIndex | |
GetConstantBufferByName | |
GetResourceBindingDesc | |
GetInputParameterDesc | |
GetOutputParameterDesc | |
GetPatchConstantParameterDesc | |
GetVariableByName | |
GetResourceBindingDescByName | |
GetMovInstructionCount | |
GetMovcInstructionCount | |
GetConversionInstructionCount | |
GetBitwiseInstructionCount | |
GetGSInputPrimitive | |
IsSampleFrequencyShader | |
GetNumInterfaceSlots | |
GetMinFeatureLevel | |
GetThreadGroupSize | |
GetRequiresFlags | |