Struct d3d11_win::shader::interfaces::ID3D11ShaderTraceFactoryVtbl [] [src]

pub struct ID3D11ShaderTraceFactoryVtbl {
    pub parent: IUnknownVtbl,
    pub CreateShaderTrace: Option<unsafe  extern "system" fn(This: *mut ID3D11ShaderTraceFactory, pShader: *mut IUnknown, pTraceDesc: *mut D3D11_SHADER_TRACE_DESC, ppShaderTrace: *mut *mut ID3D11ShaderTrace) -> HRESULT>,
}

Fields

parent
CreateShaderTrace