pub struct IDirect3DDevice9Vtbl {
pub parent: IUnknownVtbl,
pub TestCooperativeLevel: unsafe extern "system" fn(This: *mut IDirect3DDevice9) -> HRESULT,
pub GetAvailableTextureMem: unsafe extern "system" fn(This: *mut IDirect3DDevice9) -> UINT,
pub EvictManagedResources: unsafe extern "system" fn(This: *mut IDirect3DDevice9) -> HRESULT,
pub GetDirect3D: unsafe extern "system" fn(This: *mut IDirect3DDevice9, ppD3D9: *mut *mut IDirect3D9) -> HRESULT,
pub GetDeviceCaps: unsafe extern "system" fn(This: *mut IDirect3DDevice9, pCaps: *mut D3DCAPS9) -> HRESULT,
pub GetDisplayMode: unsafe extern "system" fn(This: *mut IDirect3DDevice9, iSwapChain: UINT, pMode: *mut D3DDISPLAYMODE) -> HRESULT,
pub GetCreationParameters: unsafe extern "system" fn(This: *mut IDirect3DDevice9, pParameters: *mut D3DDEVICE_CREATION_PARAMETERS) -> HRESULT,
pub SetCursorProperties: unsafe extern "system" fn(This: *mut IDirect3DDevice9, XHotSpot: UINT, YHotSpot: UINT, pCursorBitmap: *mut IDirect3DSurface9) -> HRESULT,
pub SetCursorPosition: unsafe extern "system" fn(This: *mut IDirect3DDevice9, X: INT, Y: INT, Flags: DWORD),
pub ShowCursor: unsafe extern "system" fn(This: *mut IDirect3DDevice9, bShow: BOOL) -> BOOL,
pub CreateAdditionalSwapChain: unsafe extern "system" fn(This: *mut IDirect3DDevice9, pPresentationParameters: *mut D3DPRESENT_PARAMETERS, pSwapChain: *mut *mut IDirect3DSwapChain9) -> HRESULT,
pub GetSwapChain: unsafe extern "system" fn(This: *mut IDirect3DDevice9, iSwapChain: UINT, pSwapChain: *mut *mut IDirect3DSwapChain9) -> HRESULT,
pub GetNumberOfSwapChains: unsafe extern "system" fn(This: *mut IDirect3DDevice9) -> UINT,
pub Reset: unsafe extern "system" fn(This: *mut IDirect3DDevice9, pPresentationParameters: *mut D3DPRESENT_PARAMETERS) -> HRESULT,
pub Present: unsafe extern "system" fn(This: *mut IDirect3DDevice9, pSourceRect: *const RECT, pDestRect: *const RECT, hDestWindowOverride: HWND, pDirtyRegion: *const RGNDATA) -> HRESULT,
pub GetBackBuffer: unsafe extern "system" fn(This: *mut IDirect3DDevice9, iSwapChain: UINT, iBackBuffer: UINT, Type: D3DBACKBUFFER_TYPE, ppBackBuffer: *mut *mut IDirect3DSurface9) -> HRESULT,
pub GetRasterStatus: unsafe extern "system" fn(This: *mut IDirect3DDevice9, iSwapChain: UINT, pRasterStatus: *mut D3DRASTER_STATUS) -> HRESULT,
pub SetDialogBoxMode: unsafe extern "system" fn(This: *mut IDirect3DDevice9, bEnableDialogs: BOOL) -> HRESULT,
pub SetGammaRamp: unsafe extern "system" fn(This: *mut IDirect3DDevice9, iSwapChain: UINT, Flags: DWORD, pRamp: *const D3DGAMMARAMP),
pub GetGammaRamp: unsafe extern "system" fn(This: *mut IDirect3DDevice9, iSwapChain: UINT, pRamp: *mut D3DGAMMARAMP),
pub CreateTexture: unsafe extern "system" fn(This: *mut IDirect3DDevice9, Width: UINT, Height: UINT, Levels: UINT, Usage: DWORD, Format: D3DFORMAT, Pool: D3DPOOL, ppTexture: *mut *mut IDirect3DTexture9, pSharedHandle: *mut HANDLE) -> HRESULT,
pub CreateVolumeTexture: unsafe extern "system" fn(This: *mut IDirect3DDevice9, Width: UINT, Height: UINT, Depth: UINT, Levels: UINT, Usage: DWORD, Format: D3DFORMAT, Pool: D3DPOOL, ppVolumeTexture: *mut *mut IDirect3DVolumeTexture9, pSharedHandle: *mut HANDLE) -> HRESULT,
pub CreateCubeTexture: unsafe extern "system" fn(This: *mut IDirect3DDevice9, EdgeLength: UINT, Levels: UINT, Usage: DWORD, Format: D3DFORMAT, Pool: D3DPOOL, ppCubeTexture: *mut *mut IDirect3DCubeTexture9, pSharedHandle: *mut HANDLE) -> HRESULT,
pub CreateVertexBuffer: unsafe extern "system" fn(This: *mut IDirect3DDevice9, Length: UINT, Usage: DWORD, FVF: DWORD, Pool: D3DPOOL, ppVertexBuffer: *mut *mut IDirect3DVertexBuffer9, pSharedHandle: *mut HANDLE) -> HRESULT,
pub CreateIndexBuffer: unsafe extern "system" fn(This: *mut IDirect3DDevice9, Length: UINT, Usage: DWORD, Format: D3DFORMAT, Pool: D3DPOOL, ppIndexBuffer: *mut *mut IDirect3DIndexBuffer9, pSharedHandle: *mut HANDLE) -> HRESULT,
pub CreateRenderTarget: unsafe extern "system" fn(This: *mut IDirect3DDevice9, Width: UINT, Height: UINT, Format: D3DFORMAT, MultiSample: D3DMULTISAMPLE_TYPE, MultisampleQuality: DWORD, Lockable: BOOL, ppSurface: *mut *mut IDirect3DSurface9, pSharedHandle: *mut HANDLE) -> HRESULT,
pub CreateDepthStencilSurface: unsafe extern "system" fn(This: *mut IDirect3DDevice9, Width: UINT, Height: UINT, Format: D3DFORMAT, MultiSample: D3DMULTISAMPLE_TYPE, MultisampleQuality: DWORD, Discard: BOOL, ppSurface: *mut *mut IDirect3DSurface9, pSharedHandle: *mut HANDLE) -> HRESULT,
pub UpdateSurface: unsafe extern "system" fn(This: *mut IDirect3DDevice9, pSourceSurface: *mut IDirect3DSurface9, pSourceRect: *const RECT, pDestinationSurface: *mut IDirect3DSurface9, pDestPoint: *const POINT) -> HRESULT,
pub UpdateTexture: unsafe extern "system" fn(This: *mut IDirect3DDevice9, pSourceTexture: *mut IDirect3DBaseTexture9, pDestinationTexture: *mut IDirect3DBaseTexture9) -> HRESULT,
pub GetRenderTargetData: unsafe extern "system" fn(This: *mut IDirect3DDevice9, pRenderTarget: *mut IDirect3DSurface9, pDestSurface: *mut IDirect3DSurface9) -> HRESULT,
pub GetFrontBufferData: unsafe extern "system" fn(This: *mut IDirect3DDevice9, iSwapChain: UINT, pDestSurface: *mut IDirect3DSurface9) -> HRESULT,
pub StretchRect: unsafe extern "system" fn(This: *mut IDirect3DDevice9, pSourceSurface: *mut IDirect3DSurface9, pSourceRect: *const RECT, pDestSurface: *mut IDirect3DSurface9, pDestRect: *const RECT, Filter: D3DTEXTUREFILTERTYPE) -> HRESULT,
pub ColorFill: unsafe extern "system" fn(This: *mut IDirect3DDevice9, pSurface: *mut IDirect3DSurface9, pRect: *const RECT, color: D3DCOLOR) -> HRESULT,
pub CreateOffscreenPlainSurface: unsafe extern "system" fn(This: *mut IDirect3DDevice9, Width: UINT, Height: UINT, Format: D3DFORMAT, Pool: D3DPOOL, ppSurface: *mut *mut IDirect3DSurface9, pSharedHandle: *mut HANDLE) -> HRESULT,
pub SetRenderTarget: unsafe extern "system" fn(This: *mut IDirect3DDevice9, RenderTargetIndex: DWORD, pRenderTarget: *mut IDirect3DSurface9) -> HRESULT,
pub GetRenderTarget: unsafe extern "system" fn(This: *mut IDirect3DDevice9, RenderTargetIndex: DWORD, ppRenderTarget: *mut *mut IDirect3DSurface9) -> HRESULT,
pub SetDepthStencilSurface: unsafe extern "system" fn(This: *mut IDirect3DDevice9, pNewZStencil: *mut IDirect3DSurface9) -> HRESULT,
pub GetDepthStencilSurface: unsafe extern "system" fn(This: *mut IDirect3DDevice9, ppZStencilSurface: *mut *mut IDirect3DSurface9) -> HRESULT,
pub BeginScene: unsafe extern "system" fn(This: *mut IDirect3DDevice9) -> HRESULT,
pub EndScene: unsafe extern "system" fn(This: *mut IDirect3DDevice9) -> HRESULT,
pub Clear: unsafe extern "system" fn(This: *mut IDirect3DDevice9, Count: DWORD, pRects: *const D3DRECT, Flags: DWORD, Color: D3DCOLOR, Z: FLOAT, Stencil: DWORD) -> HRESULT,
pub SetTransform: unsafe extern "system" fn(This: *mut IDirect3DDevice9, State: D3DTRANSFORMSTATETYPE, pMatrix: *const D3DMATRIX) -> HRESULT,
pub GetTransform: unsafe extern "system" fn(This: *mut IDirect3DDevice9, State: D3DTRANSFORMSTATETYPE, pMatrix: *mut D3DMATRIX) -> HRESULT,
pub MultiplyTransform: unsafe extern "system" fn(This: *mut IDirect3DDevice9, arg1: D3DTRANSFORMSTATETYPE, arg2: *const D3DMATRIX) -> HRESULT,
pub SetViewport: unsafe extern "system" fn(This: *mut IDirect3DDevice9, pViewport: *const D3DVIEWPORT9) -> HRESULT,
pub GetViewport: unsafe extern "system" fn(This: *mut IDirect3DDevice9, pViewport: *mut D3DVIEWPORT9) -> HRESULT,
pub SetMaterial: unsafe extern "system" fn(This: *mut IDirect3DDevice9, pMaterial: *const D3DMATERIAL9) -> HRESULT,
pub GetMaterial: unsafe extern "system" fn(This: *mut IDirect3DDevice9, pMaterial: *mut D3DMATERIAL9) -> HRESULT,
pub SetLight: unsafe extern "system" fn(This: *mut IDirect3DDevice9, Index: DWORD, arg1: *const D3DLIGHT9) -> HRESULT,
pub GetLight: unsafe extern "system" fn(This: *mut IDirect3DDevice9, Index: DWORD, arg1: *mut D3DLIGHT9) -> HRESULT,
pub LightEnable: unsafe extern "system" fn(This: *mut IDirect3DDevice9, Index: DWORD, Enable: BOOL) -> HRESULT,
pub GetLightEnable: unsafe extern "system" fn(This: *mut IDirect3DDevice9, Index: DWORD, pEnable: *mut BOOL) -> HRESULT,
pub SetClipPlane: unsafe extern "system" fn(This: *mut IDirect3DDevice9, Index: DWORD, pPlane: *const FLOAT) -> HRESULT,
pub GetClipPlane: unsafe extern "system" fn(This: *mut IDirect3DDevice9, Index: DWORD, pPlane: *mut FLOAT) -> HRESULT,
pub SetRenderState: unsafe extern "system" fn(This: *mut IDirect3DDevice9, State: D3DRENDERSTATETYPE, Value: DWORD) -> HRESULT,
pub GetRenderState: unsafe extern "system" fn(This: *mut IDirect3DDevice9, State: D3DRENDERSTATETYPE, pValue: *mut DWORD) -> HRESULT,
pub CreateStateBlock: unsafe extern "system" fn(This: *mut IDirect3DDevice9, Type: D3DSTATEBLOCKTYPE, ppSB: *mut *mut IDirect3DStateBlock9) -> HRESULT,
pub BeginStateBlock: unsafe extern "system" fn(This: *mut IDirect3DDevice9) -> HRESULT,
pub EndStateBlock: unsafe extern "system" fn(This: *mut IDirect3DDevice9, ppSB: *mut *mut IDirect3DStateBlock9) -> HRESULT,
pub SetClipStatus: unsafe extern "system" fn(This: *mut IDirect3DDevice9, pClipStatus: *const D3DCLIPSTATUS9) -> HRESULT,
pub GetClipStatus: unsafe extern "system" fn(This: *mut IDirect3DDevice9, pClipStatus: *mut D3DCLIPSTATUS9) -> HRESULT,
pub GetTexture: unsafe extern "system" fn(This: *mut IDirect3DDevice9, Stage: DWORD, ppTexture: *mut *mut IDirect3DBaseTexture9) -> HRESULT,
pub SetTexture: unsafe extern "system" fn(This: *mut IDirect3DDevice9, Stage: DWORD, pTexture: *mut IDirect3DBaseTexture9) -> HRESULT,
pub GetTextureStageState: unsafe extern "system" fn(This: *mut IDirect3DDevice9, Stage: DWORD, Type: D3DTEXTURESTAGESTATETYPE, pValue: *mut DWORD) -> HRESULT,
pub SetTextureStageState: unsafe extern "system" fn(This: *mut IDirect3DDevice9, Stage: DWORD, Type: D3DTEXTURESTAGESTATETYPE, Value: DWORD) -> HRESULT,
pub GetSamplerState: unsafe extern "system" fn(This: *mut IDirect3DDevice9, Sampler: DWORD, Type: D3DSAMPLERSTATETYPE, pValue: *mut DWORD) -> HRESULT,
pub SetSamplerState: unsafe extern "system" fn(This: *mut IDirect3DDevice9, Sampler: DWORD, Type: D3DSAMPLERSTATETYPE, Value: DWORD) -> HRESULT,
pub ValidateDevice: unsafe extern "system" fn(This: *mut IDirect3DDevice9, pNumPasses: *mut DWORD) -> HRESULT,
pub SetPaletteEntries: unsafe extern "system" fn(This: *mut IDirect3DDevice9, PaletteNumber: UINT, pEntries: *const PALETTEENTRY) -> HRESULT,
pub GetPaletteEntries: unsafe extern "system" fn(This: *mut IDirect3DDevice9, PaletteNumber: UINT, pEntries: *mut PALETTEENTRY) -> HRESULT,
pub SetCurrentTexturePalette: unsafe extern "system" fn(This: *mut IDirect3DDevice9, PaletteNumber: UINT) -> HRESULT,
pub GetCurrentTexturePalette: unsafe extern "system" fn(This: *mut IDirect3DDevice9, PaletteNumber: *mut UINT) -> HRESULT,
pub SetScissorRect: unsafe extern "system" fn(This: *mut IDirect3DDevice9, pRect: *const RECT) -> HRESULT,
pub GetScissorRect: unsafe extern "system" fn(This: *mut IDirect3DDevice9, pRect: *mut RECT) -> HRESULT,
pub SetSoftwareVertexProcessing: unsafe extern "system" fn(This: *mut IDirect3DDevice9, bSoftware: BOOL) -> HRESULT,
pub GetSoftwareVertexProcessing: unsafe extern "system" fn(This: *mut IDirect3DDevice9) -> BOOL,
pub SetNPatchMode: unsafe extern "system" fn(This: *mut IDirect3DDevice9, nSegments: FLOAT) -> HRESULT,
pub GetNPatchMode: unsafe extern "system" fn(This: *mut IDirect3DDevice9) -> FLOAT,
pub DrawPrimitive: unsafe extern "system" fn(This: *mut IDirect3DDevice9, PrimitiveType: D3DPRIMITIVETYPE, StartVertex: UINT, PrimitiveCount: UINT) -> HRESULT,
pub DrawIndexedPrimitive: unsafe extern "system" fn(This: *mut IDirect3DDevice9, arg1: D3DPRIMITIVETYPE, BaseVertexIndex: INT, MinVertexIndex: UINT, NumVertices: UINT, startIndex: UINT, primCount: UINT) -> HRESULT,
pub DrawPrimitiveUP: unsafe extern "system" fn(This: *mut IDirect3DDevice9, PrimitiveType: D3DPRIMITIVETYPE, PrimitiveCount: UINT, pVertexStreamZeroData: *const VOID, VertexStreamZeroStride: UINT) -> HRESULT,
pub DrawIndexedPrimitiveUP: unsafe extern "system" fn(This: *mut IDirect3DDevice9, PrimitiveType: D3DPRIMITIVETYPE, MinVertexIndex: UINT, NumVertices: UINT, PrimitiveCount: UINT, pIndexData: *const VOID, IndexDataFormat: D3DFORMAT, pVertexStreamZeroData: *const VOID, VertexStreamZeroStride: UINT) -> HRESULT,
pub ProcessVertices: unsafe extern "system" fn(This: *mut IDirect3DDevice9, SrcStartIndex: UINT, DestIndex: UINT, VertexCount: UINT, pDestBuffer: *mut IDirect3DVertexBuffer9, pVertexDecl: *mut IDirect3DVertexDeclaration9, Flags: DWORD) -> HRESULT,
pub CreateVertexDeclaration: unsafe extern "system" fn(This: *mut IDirect3DDevice9, pVertexElements: *const D3DVERTEXELEMENT9, ppDecl: *mut *mut IDirect3DVertexDeclaration9) -> HRESULT,
pub SetVertexDeclaration: unsafe extern "system" fn(This: *mut IDirect3DDevice9, pDecl: *mut IDirect3DVertexDeclaration9) -> HRESULT,
pub GetVertexDeclaration: unsafe extern "system" fn(This: *mut IDirect3DDevice9, ppDecl: *mut *mut IDirect3DVertexDeclaration9) -> HRESULT,
pub SetFVF: unsafe extern "system" fn(This: *mut IDirect3DDevice9, FVF: DWORD) -> HRESULT,
pub GetFVF: unsafe extern "system" fn(This: *mut IDirect3DDevice9, pFVF: *mut DWORD) -> HRESULT,
pub CreateVertexShader: unsafe extern "system" fn(This: *mut IDirect3DDevice9, pFunction: *const DWORD, ppShader: *mut *mut IDirect3DVertexShader9) -> HRESULT,
pub SetVertexShader: unsafe extern "system" fn(This: *mut IDirect3DDevice9, pShader: *mut IDirect3DVertexShader9) -> HRESULT,
pub GetVertexShader: unsafe extern "system" fn(This: *mut IDirect3DDevice9, ppShader: *mut *mut IDirect3DVertexShader9) -> HRESULT,
pub SetVertexShaderConstantF: unsafe extern "system" fn(This: *mut IDirect3DDevice9, StartRegister: UINT, pConstantData: *const FLOAT, Vector4fCount: UINT) -> HRESULT,
pub GetVertexShaderConstantF: unsafe extern "system" fn(This: *mut IDirect3DDevice9, StartRegister: UINT, pConstantData: *mut FLOAT, Vector4fCount: UINT) -> HRESULT,
pub SetVertexShaderConstantI: unsafe extern "system" fn(This: *mut IDirect3DDevice9, StartRegister: UINT, pConstantData: *const INT, Vector4iCount: UINT) -> HRESULT,
pub GetVertexShaderConstantI: unsafe extern "system" fn(This: *mut IDirect3DDevice9, StartRegister: UINT, pConstantData: *mut INT, Vector4iCount: UINT) -> HRESULT,
pub SetVertexShaderConstantB: unsafe extern "system" fn(This: *mut IDirect3DDevice9, StartRegister: UINT, pConstantData: *const BOOL, BoolCount: UINT) -> HRESULT,
pub GetVertexShaderConstantB: unsafe extern "system" fn(This: *mut IDirect3DDevice9, StartRegister: UINT, pConstantData: *mut BOOL, BoolCount: UINT) -> HRESULT,
pub SetStreamSource: unsafe extern "system" fn(This: *mut IDirect3DDevice9, StreamNumber: UINT, pStreamData: *mut IDirect3DVertexBuffer9, OffsetInBytes: UINT, Stride: UINT) -> HRESULT,
pub GetStreamSource: unsafe extern "system" fn(This: *mut IDirect3DDevice9, StreamNumber: UINT, ppStreamData: *mut *mut IDirect3DVertexBuffer9, pOffsetInBytes: *mut UINT, pStride: *mut UINT) -> HRESULT,
pub SetStreamSourceFreq: unsafe extern "system" fn(This: *mut IDirect3DDevice9, StreamNumber: UINT, Setting: UINT) -> HRESULT,
pub GetStreamSourceFreq: unsafe extern "system" fn(This: *mut IDirect3DDevice9, StreamNumber: UINT, pSetting: *mut UINT) -> HRESULT,
pub SetIndices: unsafe extern "system" fn(This: *mut IDirect3DDevice9, pIndexData: *mut IDirect3DIndexBuffer9) -> HRESULT,
pub GetIndices: unsafe extern "system" fn(This: *mut IDirect3DDevice9, ppIndexData: *mut *mut IDirect3DIndexBuffer9) -> HRESULT,
pub CreatePixelShader: unsafe extern "system" fn(This: *mut IDirect3DDevice9, pFunction: *const DWORD, ppShader: *mut *mut IDirect3DPixelShader9) -> HRESULT,
pub SetPixelShader: unsafe extern "system" fn(This: *mut IDirect3DDevice9, pShader: *mut IDirect3DPixelShader9) -> HRESULT,
pub GetPixelShader: unsafe extern "system" fn(This: *mut IDirect3DDevice9, ppShader: *mut *mut IDirect3DPixelShader9) -> HRESULT,
pub SetPixelShaderConstantF: unsafe extern "system" fn(This: *mut IDirect3DDevice9, StartRegister: UINT, pConstantData: *const FLOAT, Vector4fCount: UINT) -> HRESULT,
pub GetPixelShaderConstantF: unsafe extern "system" fn(This: *mut IDirect3DDevice9, StartRegister: UINT, pConstantData: *mut FLOAT, Vector4fCount: UINT) -> HRESULT,
pub SetPixelShaderConstantI: unsafe extern "system" fn(This: *mut IDirect3DDevice9, StartRegister: UINT, pConstantData: *const INT, Vector4iCount: UINT) -> HRESULT,
pub GetPixelShaderConstantI: unsafe extern "system" fn(This: *mut IDirect3DDevice9, StartRegister: UINT, pConstantData: *mut INT, Vector4iCount: UINT) -> HRESULT,
pub SetPixelShaderConstantB: unsafe extern "system" fn(This: *mut IDirect3DDevice9, StartRegister: UINT, pConstantData: *const BOOL, BoolCount: UINT) -> HRESULT,
pub GetPixelShaderConstantB: unsafe extern "system" fn(This: *mut IDirect3DDevice9, StartRegister: UINT, pConstantData: *mut BOOL, BoolCount: UINT) -> HRESULT,
pub DrawRectPatch: unsafe extern "system" fn(This: *mut IDirect3DDevice9, Handle: UINT, pNumSegs: *const FLOAT, pRectPatchInfo: *const D3DRECTPATCH_INFO) -> HRESULT,
pub DrawTriPatch: unsafe extern "system" fn(This: *mut IDirect3DDevice9, Handle: UINT, pNumSegs: *const FLOAT, pTriPatchInfo: *const D3DTRIPATCH_INFO) -> HRESULT,
pub DeletePatch: unsafe extern "system" fn(This: *mut IDirect3DDevice9, Handle: UINT) -> HRESULT,
pub CreateQuery: unsafe extern "system" fn(This: *mut IDirect3DDevice9, Type: D3DQUERYTYPE, ppQuery: *mut *mut IDirect3DQuery9) -> HRESULT,
}
Fields
parent | |
TestCooperativeLevel | |
GetAvailableTextureMem | |
EvictManagedResources | |
GetDirect3D | |
GetDeviceCaps | |
GetDisplayMode | |
GetCreationParameters | |
SetCursorProperties | |
SetCursorPosition | |
ShowCursor | |
CreateAdditionalSwapChain | |
GetSwapChain | |
GetNumberOfSwapChains | |
Reset | |
Present | |
GetBackBuffer | |
GetRasterStatus | |
SetDialogBoxMode | |
SetGammaRamp | |
GetGammaRamp | |
CreateTexture | |
CreateVolumeTexture | |
CreateCubeTexture | |
CreateVertexBuffer | |
CreateIndexBuffer | |
CreateRenderTarget | |
CreateDepthStencilSurface | |
UpdateSurface | |
UpdateTexture | |
GetRenderTargetData | |
GetFrontBufferData | |
StretchRect | |
ColorFill | |
CreateOffscreenPlainSurface | |
SetRenderTarget | |
GetRenderTarget | |
SetDepthStencilSurface | |
GetDepthStencilSurface | |
BeginScene | |
EndScene | |
Clear | |
SetTransform | |
GetTransform | |
MultiplyTransform | |
SetViewport | |
GetViewport | |
SetMaterial | |
GetMaterial | |
SetLight | |
GetLight | |
LightEnable | |
GetLightEnable | |
SetClipPlane | |
GetClipPlane | |
SetRenderState | |
GetRenderState | |
CreateStateBlock | |
BeginStateBlock | |
EndStateBlock | |
SetClipStatus | |
GetClipStatus | |
GetTexture | |
SetTexture | |
GetTextureStageState | |
SetTextureStageState | |
GetSamplerState | |
SetSamplerState | |
ValidateDevice | |
SetPaletteEntries | |
GetPaletteEntries | |
SetCurrentTexturePalette | |
GetCurrentTexturePalette | |
SetScissorRect | |
GetScissorRect | |
SetSoftwareVertexProcessing | |
GetSoftwareVertexProcessing | |
SetNPatchMode | |
GetNPatchMode | |
DrawPrimitive | |
DrawIndexedPrimitive | |
DrawPrimitiveUP | |
DrawIndexedPrimitiveUP | |
ProcessVertices | |
CreateVertexDeclaration | |
SetVertexDeclaration | |
GetVertexDeclaration | |
SetFVF | |
GetFVF | |
CreateVertexShader | |
SetVertexShader | |
GetVertexShader | |
SetVertexShaderConstantF | |
GetVertexShaderConstantF | |
SetVertexShaderConstantI | |
GetVertexShaderConstantI | |
SetVertexShaderConstantB | |
GetVertexShaderConstantB | |
SetStreamSource | |
GetStreamSource | |
SetStreamSourceFreq | |
GetStreamSourceFreq | |
SetIndices | |
GetIndices | |
CreatePixelShader | |
SetPixelShader | |
GetPixelShader | |
SetPixelShaderConstantF | |
GetPixelShaderConstantF | |
SetPixelShaderConstantI | |
GetPixelShaderConstantI | |
SetPixelShaderConstantB | |
GetPixelShaderConstantB | |
DrawRectPatch | |
DrawTriPatch | |
DeletePatch | |
CreateQuery | |